AI Insights · Timothy · April 2023
Top 5 3D Cartoon Games on iOS in the Netherlands Q1 2023
Discover the performance of the leading 3D cartoon games on iOS in the Netherlands during Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the iOS platform in the Netherlands saw notable performances from the top 5 3D cartoon games. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
MONOPOLY GO! by Scopely, Inc. showed impressive growth throughout the quarter. Weekly revenue surged from approximately $4.9K at the end of December to a peak of around $42K in the week of March 20. Downloads also experienced a notable rise, especially in early February, reaching about 61K in the week of February 13. Active users increased significantly, peaking at roughly 94K in late February.
Gardenscapes from Playrix maintained a steady revenue stream, hovering around $100K weekly throughout the quarter. Downloads saw a decline from about 14K in late December to around 6K by the end of March. Despite this, the game sustained a stable active user base, with weekly active users ranging between 39K and 46K.
Parking Jam 3D by Popcore GmbH experienced modest weekly revenue, fluctuating between $137 and $264. Downloads saw a peak in late December with approximately 11K and then stabilized around 7-8K towards the end of the quarter. Active users mirrored a similar trend, starting at around 18K and settling at approximately 14K by the end of March.
Township, another title from Playrix, demonstrated a steady revenue pattern, peaking at about $53K in early January and maintaining around $47K by the end of March. Downloads saw a decrease from around 7K in late December to about 2.6K by the end of March. The game maintained a consistent active user base, fluctuating between 25K and 28K.
Subway Surfers by Sybo Games ApS showed consistent weekly revenue, starting at $385 and peaking at $643 by the end of March. Weekly downloads were relatively stable, ranging between 3K and 7K. The game had a robust active user base, starting at approximately 216K and maintaining around 145K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.